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SmartPhoneToday > Hardware Reviews > Review: Sidekick II - T-Mobile's Cool New Smartphone

Review: Sidekick II - T-Mobile's Cool New Smartphone

By Troy Dreier
December 09, 2004

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At the moment, T-Mobile's Sidekick II is probably the ultimate smartphone for teens and people in their early 20s. While anyone older than that would probably gravitate toward the more productivity-oriented and more costly palmOne Treo 600 and 650 or Research In Motion BlackBerry, the Sidekick is perfect for having fun and staying in touch.

Everything about the Sidekick II says it's the phone for kicking back, and it's hard not to fall under its spell while playing with it. Shortcomings are obvious—no Bluetooth or expansion card slot—but it isn't meant for business use, anyway. What it does have are several ways to stay in touch with your friends and a colorful, cool interface.

Also known as the Hiptop2, Danger, Inc. create the phone, although it is sold by T-Mobile as the Sidekick. The tri-mode (900/1800/1900-MHz) handsets works internationally, and it has 32MB of RAM, 16MB of Flash memory, and offers 4.5 hours of talk time or 60 hours of standby.

The Sidekick's appeal starts with its clever design. Like the first version, the Sidekick II uses a swivel screen that rotates 180 degrees out and up to reveal a decent-sized thumb-operated QWERTY keyboard.

Give the screen a nudge with one thumb and it pops up while the phone powers on. The phone is slightly longer and thinner (5.1 x 2.6 x .9-inches) than the first version, and the flatter shape makes is easier to hold to your ear (although it's still not as comfortable as a traditional cell phone).

Navigitation
Sidekick II implements a new button layout and it takes a minute of study to learn it, as the icons on the buttons seem odd, at first. In the Sidekick II's four corners, you'll find buttons for bringing up contextual menus, returning to the to the main screen (called the Jump screen), canceling what you're doing, or returning to the previous screen.

A directional pad in the center left lets you navigate through Web pages or fields, while a clever scroll wheel/button combination in the center right performs various tasks, like letting you scroll, select items, and start or stop phone calls.

That's not all:

Buttons along the top and bottom of the Sidekick II let you power up the phone, take photos, and control the volume. We love that the developers made the volume controls so easy to access, but these top and bottom buttons are easy to press accidentally when you're trying to do other things.

The Sidekick II's main screen presents the various apps in a circler menu, which you scroll through to find the one you want. Besides making calls, Sidekick II also bundles a Web browser, AOL IM client, e-mail client, text messenger, address book, calendar, to do list, notepad, camera, and one game. You can also browse the catalog for more ring tones, games, or applications.


Circler Menu/Sidekick Closed

Phone
As is typical of smartphones, the Sidekick II is weakest at being a phone. As mentioned, it's awkward to hold so large a phone to your ear. You'll want to use the included earbud, although it's irritating to have to fish a cord out of your pocket all the time. Since the phone doesn't integreate Bluetooth, you can't use a wireless Bluetooth headset.

To dial, you either flip the screen up to use the keypad, or use the on-screen option, where you scroll through the numbers to select them. Since the main screen says "Flip to dial!," many users probably don't realize there's an on-screen option. We got consistently good voice reception in our testing.


Screen Rotated Up

You can also make calls by selecting a number from your call history or selecting a number in your address book. Once you've dialed, you can activate the speakerphone.

Camera
The Sidekick II not only has a VGA camera, but also a flash, which is a rarity in a combination device. While the camera works acceptably well in outdoor or well-lit conditions, most indoor pictures are extremely grainy.

The pictures are fun, throwaway shots—you can easily e-mail them from the device—but they're nothing you'd want to print. The flash, though, is awful.


Back of Sidekick II with Camera Lense

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